Adapting Playware to Rehabilitation Practices

Camilla Balslev Nielsen, Henrik Hautop Lund

    Publikation: Bidrag til tidsskriftTidsskriftsartikelForskningpeer review

    Abstract

    We describe how playware and games may become adaptive to the interaction of the individual user and how therapists use this adaptation property to apply modular interactive tiles in rehabilitation practices that demand highly individualized training. Therapists may use the interactive modular tiles to provide treatment for a large number of patients who receive hospital, municipality or home care, although the tiles can as well be used for prevention with elderly or for fitness with normal people. In this paper, we describe the extensive use of the modular tiles with cardiac patients, smoker’s lung (COLD) patients and stroke patients in hospitals and in the private homes of patients and elderly. Through a qualitative research methodology of the new practice with the tiles, we find that therapists are using the modular aspect of the tiles for personalized training of a vast variety of elderly patients modulating exercises and difficulty levels. We also find that in physical games there are individual differences in patient interaction capabilities and styles, and that modularity allows the therapist to adapt exercises to the individual patient’s capabilities.
    OriginalsprogEngelsk
    TidsskriftInternational Journal of Computer Science in Sport
    Vol/bind11
    Udgave nummer1
    Sider (fra-til)29-41
    Antal sider13
    ISSN1684-4769
    StatusUdgivet - 2012

    Emneord

    • Teknik, ingeniørvidenskab og IT
    • Modulisering
    • robotics
    • Sundhed, ernæring og livskvalitet
    • Genoptræning
    • Teknologi
    • Leg
    • Bevægelse

    Citationsformater