@inproceedings{8ed84d46ce8b49daad89b9e37a0821a1,
title = "Math in Minecraft: Changes in Students{\textquoteright} Mathematical Identities When Overcoming In-Game Challenges ",
abstract = "This paper presents empirical findings from a qualitative study that uses Minecraft as a mathematical tool and learning environment. Even though Minecraft has been used for several years in classrooms all over the world, there is a lack of detailed empirical studies of what subject-related content students can learn by working with the game. The study is based on a teaching unit for 5th grade, which focused on using the coordinate system already embedded in Minecraft as a meansof navigating and exploring the game in order to solve mathematical problems. Based on a design experiment with the teaching unit, we explore the following research question: How do 5th grade students experience a change in their mathematical identities when they participate in an inquiry-based teaching unit with Minecraft? A thematic analysis explore data from six group interviews. The theoretical perspectives used in the coding of data were based on domain theory and an interpretive framework for understanding students{\textquoteright} mathematical identity. The key analytical findings regard the students{\textquoteright} experience of the coordinate system as part of both the academic domain of mathematics and as a part of their everyday domain playing Minecraft, how students actively use the coordinate system to improve play in Minecraft, and how students experience new ways of participating in mathematics.",
keywords = "Coordinate system, Domain theory, Mathematics education, Minecraft, Student identity",
author = "Jensen, \{Erik Ottar\} and Thorkild Hangh{\o}j",
note = "Publisher Copyright: {\textcopyright} The Authors, 2019. All Rights Reserved.; 13th European Conference on Games Based Learning : ECGBL 2019 ; Conference date: 03-10-2019 Through 04-10-2019",
year = "2019",
doi = "10.34190/GBL.19.087",
language = "English",
volume = "13",
series = "Proceedings of the European Conference on Games-based Learning",
publisher = "Dechema e.V.",
pages = "355--362",
editor = "Lars Elbaek and Gunver Majgaard and Andrea Valente and Saifuddin Khalid",
booktitle = "Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019",
}