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Cultural Game Jams: Inclusive, pluriversal, and transversal design approaches in game jams

  • Rikke Toft Nørgård
  • , Kim Holflod
  • , Eva Eriksson
  • , Em Achilleus Hansen

Research output: Contribution to conference without a publisher/journal › Paper › Research › peer-review

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Abstract

This paper explores Cultural Game Jams (CGJs) developed in the Horizon Europe EPIC-WE project (2023-2026) as participatory, youth-driven spaces for co-creation of cultural games. CGJs bring together youth, cultural institutions, and creative professionals to reimagine cultural heritage through inclusive, pluriversal, and transversal design approaches. Across five Aarhus-based CGJs, the format evolved from high-pressure jam models to slower, carefocused, and youth-led processes. The EPIC-WE Youth Advisory Boards were key in reshaping pacing, tools, and participation. Rather than emphasizing outcomes, CGJs centred
relational practices, collective authorship, and cultural imagination, transforming the game jams into co-owned spaces for empowered participation and cultural co-creation.
Original languageEnglish
Publication date2025
Number of pages10
Publication statusPublished - 2025
EventNordMedia 2025 - Odense, Denmark
Duration: 13 Aug 2025 → 15 Aug 2025

Conference

ConferenceNordMedia 2025
Country/TerritoryDenmark
CityOdense
Period13/08/25 → 15/08/25

Keywords

  • learning, educational science and teaching

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