Abstract
This paper explores Cultural Game Jams (CGJs) developed in the Horizon Europe EPIC-WE project (2023-2026) as participatory, youth-driven spaces for co-creation of cultural games. CGJs bring together youth, cultural institutions, and creative professionals to reimagine cultural heritage through inclusive, pluriversal, and transversal design approaches. Across five Aarhus-based CGJs, the format evolved from high-pressure jam models to slower, carefocused, and youth-led processes. The EPIC-WE Youth Advisory Boards were key in reshaping pacing, tools, and participation. Rather than emphasizing outcomes, CGJs centred
relational practices, collective authorship, and cultural imagination, transforming the game jams into co-owned spaces for empowered participation and cultural co-creation.
relational practices, collective authorship, and cultural imagination, transforming the game jams into co-owned spaces for empowered participation and cultural co-creation.
| Original language | English |
|---|---|
| Publication date | 2025 |
| Number of pages | 10 |
| Publication status | Published - 2025 |
| Event | NordMedia 2025 - Odense, Denmark Duration: 13 Aug 2025 → 15 Aug 2025 |
Conference
| Conference | NordMedia 2025 |
|---|---|
| Country/Territory | Denmark |
| City | Odense |
| Period | 13/08/25 → 15/08/25 |
Keywords
- learning, educational science and teaching
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