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Cultural Game Jams with Youth: A Multiple-Site Case Study

  • Eva Eriksson
  • , Conceicao Costa
  • , Maria Goncalves
  • , Ines Nunes
  • , Maarten Groen
  • , Sabine Niederer
  • , Kim Holflod
  • , Rikke Toft Nørgård

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution to proceeding › peer-review

Abstract

In this paper, we present a multiple-site case study to illustrate the similarities and differences in cultural game jam design with youth in situated research contexts. The aim is to provide the reader with an insight into the problem space, jam design, outcomes and opportunities of a set of linked, yet individual, studies from several different contexts and countries. The cases provide a platform to think about how game jam studies might be collectively reported and evaluated even when they are carried out in different ways. The contribution is an illustration of differentiated replication in multiple cultural game jam studies with youth in different countries. The reflections on replication and differentiation is of interest for cultural game jam activities to empower youth’s cultural participation through technology design.
Original languageEnglish
Title of host publicationCHI EA 2025 - Extended Abstracts of the 2025 CHI Conference on Human Factors in Computing Systems
Number of pages8
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Publication date26 Apr 2025
Article number666
ISBN (Electronic)9798400713958
DOIs
Publication statusPublished - 26 Apr 2025

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