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Reimagining Cultural Heritage: designing Game Jams as Learning Spaces

    Research output: Contribution to journal › Conference article › peer-review

    Abstract

    Game jams have increasingly been adopted as innovative learning approaches to explore and address complex cultural and societal challenges across formal (e.g., university) and informal (e.g., GLAM) educational contexts. However, there remains a lack of pedagogical models and materials that align learning goals, activities, and assessments constructively for such events. Based on an analysis of four cultural game jams (2024-2025) involving 168 young people (aged 14-32) held in an art museum, this paper proposes a pedagogical design model grounded in systematisation and adaptability as core design principles. The model promotes hybrid and inclusive participation that connects young people, museum professionals, creative industry experts, and educators across disciplinary boundaries and digital and physical environments, advancing design as an innovative educational practice within GLAM’s digital transformation. Its primary contribution is a practical pedagogical model for designing and facilitating jam-based learning spaces that strengthen collaborative and cultural innovation across formal and informal contexts.
    Original languageEnglish
    JournalDesign Research Society
    Volume2026
    Issue number132
    Pages (from-to)1-17
    Number of pages17
    DOIs
    Publication statusPublished - 2026
    EventDesign Research Society Conference 2026 - Edinburgh, United Kingdom
    Duration: 8 Jun 2026 → 12 Jun 2026

    Conference

    ConferenceDesign Research Society Conference 2026
    Country/TerritoryUnited Kingdom
    CityEdinburgh
    Period08/06/26 → 12/06/26

    Keywords

    • learning, educational science and teaching

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